You know every single one of these people. BuzzFeed rounds up the nine kinds of players you run into at every beer pong table. Be honest: which one are you?
A beer pong rack formation is the shape the remaining cups are set in. Every game starts in a 10-cup full rack (a 4-3-2-1 triangle), and each team usually gets two re-racks per game to pull its leftover cups into a tighter shape like a six-cup pyramid, a diamond or a three-cup triangle.
Knowing your formations is half the game. Call the right re-rack and your next shot drops into a tight cluster; call the wrong one (or none) and you’re shooting at scattered cups all night. Below is every formation you can start with or call, with a diagram of each. Diagrams are drawn from above: the back edge of the table is at the top and the shooter is at the bottom.
The standard starting formation: four cups along the back edge, then three, two and one, with the point aimed at the other team. Cups touch rim to rim, and the back row sits flush with the table edge, centered. Tournament play uses the same setup, held tight with a beer pong rack.
Cut the eye out of the pyramid (9 cups)
Slay away
Hit the front cup of a full rack and you’ve cut the eye out of the pyramid. It isn’t a shape you call; it’s just the most common first make. (Don’t confuse it with the bitch cup rule, which is about the center cup.)
Honeycomb (7 cups)
Good things come in bunches
All three corners of the full rack are gone and the seven cups left form a hexagon: two, three, two. It’s one of the tightest targets in the game, so many shooters are happy to leave it alone rather than re-rack.
Wall (7 cups)
Paid for by Mexico
The front three cups have been made, leaving the back two rows: four and three. It’s wide, so a re-rack into a six-cup pyramid or honeycomb usually gives the shooter a better target.
Six cup / high school (6 cups)
High school
A 3-2-1 pyramid. It’s the starting rack for a quick six-cup game (the “high school” version) and the most common first re-rack once six cups are left. Under official tournament rules the cups are automatically racked into this shape at six.
Zipper (6 cups)
Two staggered lines running from the back of the table toward the shooter. It’s a long, narrow target that rewards a straight, flat shot. Not every house allows it, so agree on it before the game.
Diamond (4 cups)
One cup at the back, two in the middle and one at the front: a 1-2-1 diamond. It’s the standard four-cup re-rack because it keeps every cup touching another.
Three-cup triangle (3 cups)
Two cups along the back and one in front. It’s the usual three-cup re-rack and the formation every overtime starts from.
Stoplight (3 cups)
Three cups in a straight line pointing at the shooter. Like the zipper, it rewards a straight shot and punishes anything that drifts left or right.
Gentleman’s re-rack (2 cups)
A Beer Pong All-Stars house rule: with two cups left, you can ask for them to be set in a line, one behind the other, pointing at you. It uses one of your re-racks.
Last cup, pulled back (1 cup)
When one cup is left you can always ask for it to be pulled back to the center of the back edge. It doesn’t count as one of your re-racks, and it’s allowed in redemption and overtime too.
Bermuda triangle: when you can’t re-rack
Three cups left with none of them touching is a Bermuda triangle. Under our house rules there’s no re-rack and no island call until one of the three is made.
Re-rack rules
Two per team per game in a standard 10-cup game; one per player in one-on-one.
Call it before your turn, not mid-turn. If you get balls back, you wait for your next turn.
No re-racks during redemption, in overtime, or when the cups form a Bermuda triangle.
Tournament play is different: under the official World Series of Beer Pong rules there’s no calling a shape. Cups are re-racked automatically at 6 cups (pyramid), 3 cups (triangle) and 1 cup (pulled back and centered).
The tightest shape for the number of cups you have: a six-cup pyramid at six, a honeycomb at seven, a diamond at four, a triangle at three. Tight shapes give the most rim to hit.
How many re-racks do you get?
Two per team per game under most house rules. In official tournament play, re-racks happen automatically at 6, 3 and 1 cups.
Can you re-rack at any number of cups?
Most houses let you re-rack whenever you like before your turn, as long as you have one left. Some only allow it at 6, 4, 3 or 2 cups, so settle it before the game.
Does pulling back the last cup use a re-rack?
No. The last cup can always be pulled back and centered for free.
Settle it once and hang it on the wall: our House Rules sign includes the standard re-rack shapes, and a cup rack set holds the full rack and the common re-racks in place.
In a nutshell: you can swat a shot away once it bounces on the table. Block a shot before it bounces and it counts as a made cup.
No way! Defense is what separates a real game from a shooting gallery. Hands up, eyes on the ball, and wait for that bounce. Swat one out of the air early and you just gave them a free cup.
No way!
How defense works
Wait for the bounce. The ball has to hit the table first.
Slap it away. Use a hand or arm.
Never block a shot in the air. Touch a ball before it bounces and it counts as a cup; you drink.
Defense tips
Swat carefully: knocking over your own cup counts as made under the spilled cup rule.
Defense also applies to trick shots once they hit the table.
You must be logged in to post a comment.